-- Alliance Info --
Guidelines
Here is a list of pointers put together by many people. Most of
it is common sense, some of this info we learned the HARD way. Read it and know
it. If you have questions just ask about it.
1) Group leaders (and only group leaders) are permitted to check the corpse for
loot. If you are a group leader that gets exp. for the kill it is your
responsibility to check the corpse as soon as possible. After checking the
corpse (Do not loot it just check it) you SHOUT( or whatever the raid chat is
on) out what the corpse as and what class/race it is for.
2) You MUST have 2 hot keys set up. The first hot key will be your primary
assist (this will usually be a warrior). You’re second hot key will be for
your secondary assist (again most likely a warrior). If the primary assist dies
you then use the secondary assist.
3) The primary assist person will be in "the pull group" this group
will consist of a monk, cleric, and enchanter, warrior (primary assist). The
primary assist will determine which mob should be killed first and then announce
that they have their target selected. Once the primary assist has selected their
target and announced it you then hit your assist key.
4) You should only need to hit your assist key to start the attack. You should
never just swing at a target. If you are unsure of who the target is it is best
you don't attack at all. The last thing you want to do it break a mezzed mob.
This bears repeating…do not attack a mob unless you have used the assist key.
You should DIE before doing so…yes, there might be 50 people around you as you
are getting nailed by a dracolich, but do not attack it because chances are one
of the enchanters is already casting mez on it.
5) Typically Dots are not used because sometimes there is a need to switch
targets and if the mob has a DOT on them they can't be mezzed. It is very
important to check your assist key from time to time to make sure you are on the
right target.
6) Never wander around. Stay close to everyone else. Wandering around gets
everyone killed. And I cannot emphasize enough the rule about NOT LEAVING AMP.
Agro radius can be HUGE and stepping 20 feet out of camp for a look can mean
insta death. If you do step out of camp make sure you go a LONG ways because
whatever kills you we don’t want to meet it till we are ready.
7) If things go bad and someone shouts CAMP this means that the clerics are to
Camp out. No else should camp out until all the clerics are camped. You should
do whatever it takes to attract the mob to you so you buy time for the clerics
to camp. If all the clerics die the raid is pretty much over due to the
difficulty of
corpse recovery.
8) It is recommended that you turn down all your graphics and extra chat
options. This will help you read the chat box and help out with lag.
9) I also recommend that everyone have a current list of the Roster with
everyone EPN. For every official alliance event you attend you receive EPNS.
Loot is determined by how many EPN’s you have. I have found that even if you
are at the bottom of the list you still have a decent chance for loot. Most
people pass on items so they can remain at the top of the list.
10) I would also recommend researching the zone where the raid is going to take
place. Find out about the area, the mobs and what loot might drop, being aware
of the stats and restrictions on items so you know immediately if you want an
item.
11) If you have any questions feel free to ask. Try not to ask the raid leader
during the raid they are usually quite busy. Instead ask your guild rep. Don't
do anything stupid because you didn't know or wasn't told. If you follow these
guidelines you should have an enjoyable time. If you don't follow the guidelines
you will be asked to not participate in the raid.
12) Be at the Event gathering point on time. Don't start heading there
expecting a port at the event starting time. This is becoming more and more of a
problem.
13) When you get to the event starting point. Turn on your LFG flag and have
anon/RP turn off, so the event coordinator will know who all is there for the
Event and be able to pick you out and assign folks to the appropriate groups.
14) Pet classes must have complete control of their pet. Why do pets make
enchanters angry? Because a mob will spawn or be trained into the group from our
worthy monks. (when they pull a mob they feign death near us. We have some GREAT
monks that do a lot of work on raids). They hit some necro and the enchanter
mezzs them. Well, now the necro's pet is aggroed and starts to attack the mob
because it doesn’t care about mezzing and skeletons are infamous for not
listening. Pet breaks mez. Now the mob is mad, but not at the pet, they are mad
at the enchanter. Enchanter gets hammered. So don’t be surprised when you are
told to get rid of your pet…unless the zone is cleared and we have individual
pulls it might be best not to even have a pet. Pets also have an annoying habit
of immediately switching to the next closest MOB when the first one dies, thus
breaking Mez immediately. The proper way to break mez is to allow the warriors
and other tanks to TAUNT prior to breaking the mez. Certain classes also possess
spells you can cast while a MOB is mezzed or about to be mezzed. These items
bear emphasis, my favorite is ENSNARE.
15) If you have messed with your ‘no drop’ confirmation window than set it
back to the default. Only those who have been told to loot a no drop item should
loot it.
16) If a raid is wiped out please be assured you are going to be ressed. You
need
to have patience at this point. The FIRST thing you do is find out which
monk/rogue/SK will be getting corpses and consent that person. Than just wait
for our cleric to res you. We have some great clerics on our raids and you will
be getting a level 56 res.
17) In dungeons control of Runners is CRITICAL to success. This job is the
responsibility of the Rangers and Druids. The last critter engaged MUST be
snared.
18) The actual fight. Melee classes should attempt to SURROUND the mob equally
on all sides to prevent pushing it into a tree, out of camp or up a hill. If a
shout to backoff or back up is made IMMEDIATELY back up to our camp and let the
mob follow us. That may be YOUR Planar BP stuck 100 feet up a tree that cant be
looted.
19) Casters, before Nuking it is worthwhile to step into melee Range. Nothing
aggravates all the melee classes than to see the Mob get nuked and run across
camp to pummel caster X.
20) Large Races, as a courtesy to others bringing along some shrink potions, or
asking someone in the group to Wolf form you etc is much appreciated. To add to
this, when the person you have to assist is a dwarf or gnome, he sometimes
cannot target a mob because ogres or trolls are in the way. The person who sets
up groups might want to try and put these large races with a shaman to help.
21) Should you be feared OUT of camp or have critters on you that don’t belong
to
us, like heading to the Safe spot after port in. When you are ready to return to
camp STOP LOOK AND LISTEN first. Turn around a couple times and make sure NO
critters have agroed on you. If you are clear after a count to 10 THEN start
back toward camp. If something agroes you get a location and let it KILL YOU.
Rezzing 1 person is MUCH easier than rezzing 30. Training the camp is
the ultimate newbie mistake.
Remember to have FUN. There is nothing more fun than a major raid with no
wipeouts and few deaths. And by following the guide YOU can do YOUR part to
ensure that happens every time
Pets
The following is a list of all pet commands as well as how to use pets in-group
situations to ensure the pet is as useful as possible without causing any
problems.
/pet as you were -- Makes pet forget all other commands including follow
This command makes pet forgot all commands and return to his last base state.
Although it is nice to clear the pet's orders, this command is not necessary as
everything can be done with the other commands.
/pet attack (with NPC targeted) -- Pet will attack targeted creature
If you do not know what this command is used for then possibly choose a new
class :-p .
/pet back off -- Tells pet to quit attacking target
this command is very useful if pet attack the wrong target. Be sure to spam the
command as pets are often stubborn and do not like to listen. Also, if an
enchanter is casting mesmerize on the mob your pet is attacking it is a good
idea to hit the key again right as you see the mesmerize particles on the NPC.
This will make sure the pet does not break the mez.
/pet follow me -- Pet's will start following you (cancels any other guard
commands)
This command will make the pet follow you wherever you go. This is the default
state of the pet when it is cast so it does not need to be used when the pet is
first created.
/pet get lost - pet suicides
this command instantly kills the pet if it is within hearing range. If a pet
must be destroyed and when this command is used, you do not see the suicide
message, then move closer to the pet and retry until you see the message.
/pet guard here -- Makes your pet stand in one location, which he will return to
after fights.
This will cause the pet to stand still and no longer follow you. The pet will
always return to this point after a fight as well. This command should be used
anytime you are at a permanent camp point since moving pets are very annoying
and will ensure that the pet does not wander outside of camp.
/pet guard me -- Pet will attack anything around you that is a NPC
This will make the pet attack anything within a certain aggro range of you. This
command should never be used in a group/raid situation.
/pet health report --- this displays the current hps of your pet.
This displays your pet’s life as a percent. It is good to keep an eye on pets
life as if they get low it is a good idea to back the pet off and let it regen.
Pets have very high regen rate, and it is better to have pet sit out a bit to
regen than to have it die.
/pet who leader -- Pet will report who summoned it.
This command will have the pet say who it's leader is. This command is
unnecessary as hitting F1 will target your pet and give you its name.
/pet sit down -- Causes pet to sit in one place and rest much like you sitting
down
This causes your pet to sit down. I have found no faster regen due to sitting so
this command simply causes the pet to temporarily stay still and move into the
sitting position.
/pet taunt - no taunt -- toggles whether your pet will taunt in battle.
Pets should always have taunt turned off in-group situations as aggro on a pet
is not a good thing.
/pet stand up -- If your pet is sitting, he will stand up.
/pet target -- Targets your pet. [Also F1]
Some rules of thumb
1) Be sure to always use the /assist key to target mobs. If multiple mobs are
pulled, it is a good idea to wait a short period after the battle starts, hit
the /assist key, and then send pet. It is better to send pet in late on the
right target than send it on the wrong target.
2) Don't make a pet in dungeon situations until a semi permanent camp is made.
Pets often move with very poor pathing and sometimes will wander the complete
wrong direction for no apparent reason. This can cause trains and complete
wipeouts. If your are in a situation where it is open enough to have a pet while
moving, make sure to keep an eye on the pet to make sure he stays with you.
3) If in a dangerous situation and your pet aggros the wrong mob and the /pet
back off command does not work immediately, use the /pet get lost command. Pets
are wonderful at breaking mezes and causing a mez. Better to kill it and remake
after the battle.
4) Always back off the pet before the mob dies. If another mob hit the pet
during the battle, the pet will automatically switch targets. This is bad, as
pets will not taunt properly before breaking the mez and the mob will run after
the enchanter or cleric. Let the tanks break the mez and then resend pet.
5) Keep your pet hasted/buffed with whatever pet buff spells you have. During a
large group situation, your pet will be your most consistent source of damage.
Keeping the necessary commands hot-keyed and following the general guidelines
should keep your pet in line and make sure your pet is performing to the best of
it's ability.